Client/Server Functions
Kermit protocol works when there is a Kermit software program on each end of
the connection. In its most rudimentary form, the user tells the remote (more
distant) Kermit program to send (or receive) a file, then
"escapes back" to the local Kermit program and tells it to receive (or
send).
The remote Kermit program can also be put into "server mode", in which case
it is totally controlled by the client, and a whole new range of functionality
is opened up. The client can:
- Get files from the server.
- Send files to the server.
- Send files to the server for printing or mailing.
- Change the server's file and protocol settings.
- Change the server's working directory.
- Get directory listings from the server.
- Delete/copy/rename files on the server.
- Run system commands and programs on the server.
- Set and query variables on the server.
And so on, and the server can be set up to allow or restrict each of its
functions in specific ways.
Client/server functions / Columbia University / kermit@kermitproject.org